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[scheduler] Post to MessageChannel instead of window #14234

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merged 1 commit into from Nov 14, 2018

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acdlite
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@acdlite acdlite commented Nov 14, 2018

Scheduler needs to schedule a task that fires after paint. To do this, it currently posts a message event to window. This happens on every frame until the queue is empty. An unfortunate consequence is that every other message event handler also gets called on every frame; even if they exit immediately, this adds up to significant per-frame overhead.

Instead, we'll create a MessageChannel and post to that, with a fallback to the old behavior if MessageChannel does not exist.

Scheduler needs to schedule a task that fires after paint. To do this,
it currently posts a message event to `window`. This happens on every
frame until the queue is empty. An unfortunate consequence is that every
other message event handler also gets called on every frame; even if
they exit immediately, this adds up to significant per-frame overhead.

Instead, we'll create a MessageChannel and post to that, with a
fallback to the old behavior if MessageChannel does not exist.
@acdlite acdlite merged commit 5bce0ef into facebook:master Nov 14, 2018
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sizebot commented Nov 14, 2018

React: size: 🔺+0.9%, gzip: 🔺+0.9%

Details of bundled changes.

Comparing: d7fd679...9126e21

react

File Filesize Diff Gzip Diff Prev Size Current Size Prev Gzip Current Gzip ENV
react.development.js +0.3% +0.5% 95.93 KB 96.25 KB 25.21 KB 25.32 KB UMD_DEV
react.production.min.js 🔺+0.9% 🔺+0.9% 11.54 KB 11.65 KB 4.58 KB 4.63 KB UMD_PROD
react.profiling.min.js +0.8% +0.8% 13.69 KB 13.8 KB 5.11 KB 5.15 KB UMD_PROFILING

scheduler

File Filesize Diff Gzip Diff Prev Size Current Size Prev Gzip Current Gzip ENV
scheduler.development.js +1.5% +1.8% 21.77 KB 22.09 KB 5.88 KB 5.98 KB NODE_DEV
scheduler.production.min.js 🔺+2.1% 🔺+2.4% 4.7 KB 4.8 KB 1.84 KB 1.88 KB NODE_PROD
Scheduler-dev.js +1.5% +1.8% 22 KB 22.33 KB 5.92 KB 6.03 KB FB_WWW_DEV
Scheduler-prod.js 🔺+1.7% 🔺+2.3% 13.18 KB 13.41 KB 2.88 KB 2.94 KB FB_WWW_PROD

Generated by 🚫 dangerJS

@@ -533,13 +533,14 @@ if (typeof window !== 'undefined' && window._schedMock) {
};

// We use the postMessage trick to defer idle work until after the repaint.
var port = null;
var messageKey =
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The overhead of this is no longer necessary in this mechanism since it's a unique channel.

} else {
// Otherwise post a message to the window. This isn't ideal because message
// handlers will fire on every frame until the queue is empty, including
// some browser extensions.
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Do we need this fallback? IE9? Do we even support that anyway?

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Idk, for some reason I thought FB did but I guess we don't any longer

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Maybe just fallback to setTimeout(, 0) since that code is really small and at least makes it work while slow. That also makes test environments work maybe. nextTick polyfills seems to do that in cases they give up.

jetoneza pushed a commit to jetoneza/react that referenced this pull request Jan 23, 2019
Scheduler needs to schedule a task that fires after paint. To do this,
it currently posts a message event to `window`. This happens on every
frame until the queue is empty. An unfortunate consequence is that every
other message event handler also gets called on every frame; even if
they exit immediately, this adds up to significant per-frame overhead.

Instead, we'll create a MessageChannel and post to that, with a
fallback to the old behavior if MessageChannel does not exist.
n8schloss pushed a commit to n8schloss/react that referenced this pull request Jan 31, 2019
Scheduler needs to schedule a task that fires after paint. To do this,
it currently posts a message event to `window`. This happens on every
frame until the queue is empty. An unfortunate consequence is that every
other message event handler also gets called on every frame; even if
they exit immediately, this adds up to significant per-frame overhead.

Instead, we'll create a MessageChannel and post to that, with a
fallback to the old behavior if MessageChannel does not exist.
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5 participants